V-Ray 3.40.01 3ds Max
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Title: V-Ray 3.40.01 3ds Max
Info:
For install problems read comments at bottom of this post. This is a fully functional vray release if it don’t install the problem is your set up.
- It will be officially announced the next week, but the V-Ray 3.40.01 for 3ds Max builds are already available for download. Below you can find the changelog for this service pack: Build 3.40.01 (official) (31 May 2016) New features: (.) V-Ray: Add support for 3ds Max 2017 including: - Initial support for the new Physical Material.
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The V-Ray rendering system has many advanced features; only some of them are listed here.
For a full list of all V-Ray modules and options, please see the help index.
Note that all features are subject to change without special notice.
Core Architecture
Multi-platform, object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture ? many components of the system can be replaced with custom ones
Render output
Support for full HDR floating-point output
Multi-layer OpenEXR
Deep OpenEXR 2
Direct rendering to disk for very large output resolutions
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
Alembic support (meshes, curves, particles)
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New Features
V-Ray
Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFB
Enable GI by default
Add another deep output fragment merge mode, “None”, where fragments are not merged at all
Add “layers” type to override material exclude list
Add refraction filter bake element
Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes
Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab
Print a warning if “Show GI only” is enabled